How to load an object into 3dsimed without opeening
New: Import Plugin for F1-2015 to allow individual objects (*.render.erp) to be imported.Įnhanced: Shader selection dialog now includes a game filter.Įnhanced: FBX Export Plugin includes option to store vertex information by control point which can considerably reduce the size of the FBX.Įnhanced: Vertex and Pixel Shaders are compiled when required, this reduces start-up times particularly if there are many custom shaders.Įnhanced: The pivot points are always written when saving an rF1 or rF2 model. New: Shader for Assetto Corsa to show car liveries. New: Export Plugin Export as Objects saves objects to disk as individual models. Replace Missing and Loaded Textures searches a folder for textures to replace those already loaded and those which are missing. Replace Only Missing Textures searches a folder for those textures that are presently missing from a drawing.
New: Texture Replace from Folder adds two new functions helping with quickly adding textures from a folder. gmt with the correct encryption (requires rfactordec.exe). Car and track shaders from Automobilista are included as are new functions to export.
#How to load an object into 3dsimed without opeening full
The big news for this new version is full support for Reiza’s Automobilista title, including the unique car & track shaders for Reiza’s newest title. Dave Noonan has released a new version of his 3DSimED modding tool that allows visual editing of both cars and tracks from various simulations.